Posts Tagged 'addin'

Coming soon: Visual Assert for Visual Studio 2010

Now that Visual Studio 2010 has oficially been released, I keep getting questions about a Visual Studio 2010-enabled version of Visual Assert.

The fact that Visual Studio 2010 is already out, yet there is no Visual Assert version for it is unfortunate. It would have been nice to have Visual Studio 2010 support ready on Visual Studio’s release date, however, that was not possible due to lack of time. Having solved most compatibilty issues though (of which there were many, Visual Studio 2010 is a truly painful release for AddIn developers), I am now confident to be able to offer a first beta by begin of May.

This version will not only add support for Visual Studio 2010, but will also contain a set of other improvements and new features.

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Visual Assert hits RTM, now available for free

Visual Assert, the unit testing Add-In for Visual Studio/Visual C++ has finally left its beta status and — better yet — is now available for free, both for commercial and non-commercial use.

Visual Assert, based on the cfix 1.6 unit testing framework, allows you to easily write, manage, run, and debug your C/C++ unit tests -– without ever leaving the Visual Studio® IDE. No fiddling with command line tools, no complex configuration, and no boilerplate code required.

Sounds good? Then go straight to the Visual Assert homepage and download the installer!

Visual Assert Beta 3 released

A third beta release of Visual Assert is now available for download on www.visualassert.com.

Visual Assert, in case you have not tried it yet, is an Add-In for Visual Studio that adds unit testing capabilities to the Visual C++ IDE: Based on the cfix unit testing framework, Visual Assert allows unit tests to be written, run, and debugged from within the IDE. Pretty much like Junit/Eclipse, TestDriven.Net or MSTest, but for real, native code — code written in C or C++.

Bugs, bugs, bugs, bugs

Alas, there were still a few of them in the previous two beta releases. Luckily though, almost all I received from users or found by internal testing were relatively minor in nature. Still, I want Visual Assert to be as high quality as possible and decided to add this third beta release into the schedule and take the time to focus on — you guessed it — bugfixing, bugfixing, bugfixing, and bugfixing.

Speaking of bug reports, I have to thank all users of Visual Assert and cfix who reported bugs, suggested new features or provided general feedback. Your input has been, and still is highly appreciated. Although I had to postpone any feature suggestions to a later release, I tried hard to resolve all bugs and have them fixed in this new release.

Download, Try it, Share Your Opinion

Of course, using the new Beta version is free. So whether you have already used the previous beta or not, whether you are a unit testing newbie or write unit tests on a daily basis, be sure to give the new version a try. And of course, do not forget to let me know about your feedback, suggestions, found bugs, etc.!

Visual Assert Beta 2 Released

The Beta 2 release of Visual Assert (formerly named cfix studio) is now available for download. The release marks a major step in the development of Visual Assert for that it not only comprises a number of bugfixes but also introduces major new features. The two most important certainly are support for EXE targets and Wizard assistance.

Support for EXE Targets

As announced in a previous post and also discussed in the post about the cfix 1.5 release, Visual Assert now fully supports unit tets emedded in EXE modules.

Previous releases required all unit tests to be compiled and linked into DLLs. In fact, the usage of DLLs has many advantages and therefore remains the recommended practice. However, for certain projects, such a requirement can turn out to be a true obstacle: Whenever the code to be tested is not exported from a DLL or part of a static library (LIB), accessing this code from within such a test DLL could become quite a challenge.

The fact that Visual Assert Beta 2 now fully supports EXE modules means the following: You can now place your unit tests wherever you think they fit best. Whether they are part of a DLL or an EXE, whether you create separate “unit test” projects or intermingle your test code with other code — it is now all up to you. Wherever you placed your tests, Visual Assert will find them and will provide a consistent user experience.

And the best part of the support for EXE modules is that it is totally non-intrusive: You do not have to change your main/WinMain function, much less any other code or build settings. And when run “outside” Visual Assert, i.e. launched directly or in the Visual Studio Debugger, the application will behave as normal.

Needless to say, the cfix 1.5 command line test runners, cfix32.exe and cfix64.exe also have been updated to properly deal with EXE modules.

The Wizard

Although neither the WinUnit API nor the cfix C and C++ API require much boilerplate code to be written, there still is some amount of code that more or less all unit tests share. Thanks to the new Wizard, you can now have Visual Assert generate this code for you. This really helps creating new fixtures more quickly!

Download, Try it, Share Your Opinion

Of course, using the new Beta version is free. So whether you are a full time tester or a unit testing sceptic, download the new release and try it by yourself. And of course, your feedback, both positive and negative, is always welcome and can be posted here.

Download Visual Assert Beta 2

cfix studio renamed to Visual Assert

Back when I began thinking about creating a Visual Studio Add-In for cfix, I needed a code name for the project. After tentatively using the name cfix+ for a while, I quickly settled on cfix studio — given that the project revolved around cfix and Visual Studio, this name pretty much suggested itself.

Soon after going into Beta, however, I had to realize that this name was not without its problems. Most importantly, it makes it hard for users to properly differentiate between cfix and cfix studio. This obviously led to situations where people were not quite sure whether cfix studio is a supplement to, replacement of, or just new version of cfix.

I would not care too much about this ambiguity if the two projects were not very different in terms of licensing: While using the Add-In will require a license to be purchased once it leaves the beta status While the Add-In is freeware (but not open source), the underlying cfix framework is, and will always remain open source and be licensed under the quite permissive LGPL.

As all APIs and libraries unit tests link against are part of the cfix framework, and the cfix framework itself is self-contained, this means that despite the Add-In being closed source, you still get the benefits of open source: Most importantly, there is no lock-in — you can stop using the Add-In and switch back to the command line tools at any time and be all-open source again. You are even free to create a fork of cfix at any time — there really is nothing other than convenience that binds you to using the Add-In.

Given that a growing number of people indeed tends to object to using closed source APIs and fears such vendor lock-in, I consider it important to stress this open source nature of the cfix framework underlying the Add-In.

However, at this point it should also become clear that a name that blurs the distinction between the two projects is counterproductive.

Based on this insight, I opted for dropping the cfix studio name and replacing it by something different: Visual Assert. This name should emphasise that the Add-In may be based on, but really is separate from the cfix framework.

Visual Assert

The new name will be used beginning with the upcoming Beta 2 release.

cfix studio Beta 2 to add support for EXE-based unit tests

N.B. cfix studio was the code name of what has become Visual Assert

The biggest shortcoming of the current cfix studio version certainly is that it requires all tests be implemented in a DLL. Conceptually, keeping test cases separated from the remaining code certainly is a good idea — and implementing tests in a DLL is a way to accomplish this. However, there are many projects in which such separation is either not feasible or just too much effort.

The good news is that with Beta 2, this will finally change: EXEs become first class-citizens in cfix studio and it will not matter any more whether your tests are part of a DLL or EXE project — you can just put them where you think is appropriate.

Take a classic MFC/GUI application project as an example: It is pretty common for these kinds of projects that most, if not all, application logic is part of a single Visual Studio project that compiles into a single EXE. There may be some additional DLLs or LIBs, but by and large, the EXE itself is where most of the interesting things happen.

The upcoming Beta 2 release now allows you to implement all your unit tests as part of the same EXE project. This means that your tests have access to all classes, functions and resources that are part of the project — all of which you would not easily have access to if you implemented the tests in a separate DLL.

Of course, embedding unit tests into an executable raises two questions:

  1. How to strip the tests from the final release?
  2. How on earth will you be able to run these tests without having main() create windows, load files, play sounds, etc each time?

Thankfully, C/C++ has a preprocessor and Visual C++ has the “exclude from build” feature which allows you to exclude certain files whenever the project is built using a specific configuration. Using any of these two features, the first question is easily answered.

The second problem is more tricky — but thankfully, it has already been solved for you: When cfix studio runs unit tests, it is well aware of that running main() might have, let’s say interesting effects — so what it does is simple: It just makes sure that main() is never run! Not only does this ensure that the tests run silently, i.e. without windows popping up etc, it also has the benefit that all unit tests “see” the application in a pristine state: Rather than having to worry about which state main() has brought the application into, you can initialize and clean up any state you need in your Setup and Teardown functions1.

To make a long story short: You can write unit tests in EXE projects in exactly the same manner as you would in a DLL project. No special considerations needed, no project settings that need to be changed, no additional boilerplate code to write. And when you run the EXE outside cfix studio, i.e. hit F5 in Visual Studio or launch the EXE directly, you will not even notice that the EXE houses some unit tests — everything works as normal.

Sounds good? Then wait a few more days and see it in action!

Remarks
1: Needless to say, all global variables are initialized, constructors are run, etc. All CRT initialization happens as normal; only main()/WinMain() is not run. And yes, it also works for apps that link statically to MFC and therefore do not have a “regular” WinMain().


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About me

Johannes Passing, M.Sc., living in Berlin, Germany.

Besides his consulting work, Johannes mainly focusses on Win32, COM, and NT kernel mode development, along with Java and .Net. He also is the author of cfix, a C/C++ unit testing framework for Win32 and NT kernel mode, Visual Assert, a Visual Studio Unit Testing-AddIn, and NTrace, a dynamic function boundary tracing toolkit for Windows NT/x86 kernel/user mode code.

Contact Johannes: jpassing (at) acm org

Johannes' GPG fingerprint is BBB1 1769 B82D CD07 D90A 57E8 9FE1 D441 F7A0 1BB1.

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